Renderdoc unbound

May 27, 2015 · Before we go further with our tutorials, we have to create a debugging system for our architecture (presented in Chapter I) to catch possible errors or warnings from the OpenGL API. At the moment we

What is RenderDoc? RenderDoc is a graphics debugging tool that’s included in the LunarG Vulkan SDK. It allows you to capture a single frame of an application, then load that capture up in an analysis tool to inspect the API use and GPU work in detail.
Obsoleted by another change This change was originally proposed for Fedora 32, but it has been obsoleted by another change proposal: Build Python with -fno-semantic-interposition for better performance.

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Fixed incorrect MSAA sample locations in shader code. Fixed an issue causing flickering or artifacts on AMDVLK in some games. Fixed various crashes when using the Windows version of RenderDoc inside wine (#877, PR #1037, PR #1038) Fixed incorrect behaviour of DrawAuto with a non-zero vertex buffer offset. May affect Space Engineers.

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Renderdoc unbound

Nov 02, 2015 · a lot of 3d work can be as much determined by stylistic choices and level of artist talent.. frostbyte is likely able to replicate quite a wide range oh physical phenomena and photographic artefacts much like GTA5 but it also heavily depends on the tiny tweaks made to the particular methods used and the assets fed into it to make it truely "photo realistic"

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. 不测渲染效率,仅用于 gpu debug 的话,比 nv 的 nsight 或者 intel 的 gpa 都好用。 不过不支持 dx9,同时如果是用 launcher 启动的 api,它不太抓的准线程。
Feb 28, 2020 · RenderDoc is a stand-alone graphics debugging tool. - baldurk/renderdoc

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Fixed incorrect MSAA sample locations in shader code. Fixed an issue causing flickering or artifacts on AMDVLK in some games. Fixed various crashes when using the Windows version of RenderDoc inside wine (#877, PR #1037, PR #1038) Fixed incorrect behaviour of DrawAuto with a non-zero vertex buffer offset. May affect Space Engineers.

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